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Old Nov 06, 2005, 10:38 AM // 10:38   #1
Ascalonian Squire
 
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Okay, I have a lot of stuff in my stash/inventory and I've decided it's time to start selling some of it to get more space and money. I'm a bit afraid that I'll sell some valuable stuff though, and as such I have a bunch of questions:

1. Which materials are worth stacking? I know you should try to stack materials and sell them when the prices are high, but are all materials really worth keeping, or should I only keep the rare ones? And how do I know if the prices are high or low?

2. How about collector items? Are they worth keeping or should I just sell them without question?

3. Runes. What runes are worth keeping? Should I stack up on those as well?

4. I've got some Scrolls of Rampager's Insight/Adventurer's Insight. Are they worth anything?

5. What about weapons and upgrades? Should I just hold onto weapons/upgrades with max stats or what?

...That's all I can think of at the moment. Any answers would be greatly appreciated, thanks.
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Old Nov 06, 2005, 12:14 PM // 12:14   #2
Desert Nomad
 
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Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
Default More Space! yay!

Eh, here we go:


1. Anything that stacks regularly is great to keep, anyways, to keep building stacks of it. IE: I have stacks and stacks of crafting materials, and stacks of orr embles, stome summit badges, and things of that stackable like. They are your friends, and in a tight spot <what I do, I put them in storage> and pull em out when I need a pinch of cash. How to know? Use the Vendor prices for mats and stuff, and then reference it against the trade channel. It's not real accurate; rather this allows you to get a general feel.

2. Imho, seeing as you can't salvage mods out of a collectors item, unless they pose a great boon to your classes, I don't use em. At all. Except for the 15>50 and things like that on collectors. Sell the rest, as if you wanted to mod them and sell, it won't work. They also take up space. If you're really concerned here, just sell them, mark down where the collector was, and go back and get it. It's not like he's going to be moving! Har har.

3. Runes vary in what you should keep. Most minors in everything are super cheap; I'd liquidate these first. Major is worth taking a peek at if you got a Maj. Vigor and Absorption. Rest, you can sell either to rune trader or Player Characters. Superiors; here's where you want to hold onto em, never know when the market fluctuated which way sup runes are heading.

4. I love these scrolls in groups you are farming with. Other then that <unless you're in a mission> scrolls, Imho, are worthless. They're really meant for level 20's that need the extra exp so they purchase em to EXP Farm for a skill point. I never really used them during the content of the main game; you level quite fast enough as it is.

5. Weapon upgrades if they're potential to be sold or used by yourself, keep. Others like a furious sword hit with double adren on hit <chance: 2%> it's usually vendor fodder. Think..what would you use, when might you use it, and if not, try to sell them. I've made 30k off mods myself. Just need to know when to play the market. 10/10 Sundering stuff is in now, so eat your heart out :P Weapons themselves, unless total relevant to you/your alts should never take up space in your storage, and should always be on the character the weapon is meant for <heck, 2 spaces in the bottom bag of [F9] ain't going to break your storage capabilities.

Hope this helped.

--The Shim
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Old Nov 06, 2005, 07:48 PM // 19:48   #3
Ascalonian Squire
 
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Thanks for the reply mate, it helped a lot!

By the way what is "the 15>50" and "10/10 Sundering"?
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Old Nov 06, 2005, 07:55 PM // 19:55   #4
Krytan Explorer
 
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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Those are short-hand labels. 15>50 means, adds 15% damage when health is greater than 50%. 10/10 sundering means, 10% armour penetration with a 10% chance of it functioning. After you watch the trade channel for a while and are exposed to many of the different modifiers, most will start to make sense to you. It just takes a while to pick up the weird lingo. ^.^
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